SC CODE: Function InitializePrivate(collection String, metadataFormat String, metadata String) Uint64
1 IF EXISTS("minter") == 1 THEN GOTO 11
2 STORE("minter", SIGNER())
3 STORE("type", "G45-NFT")
4 STORE("owner", "")
5 STORE("timestamp", BLOCK_TIMESTAMP())
6 SEND_ASSET_TO_ADDRESS(SIGNER(), 1, SCID())
7 STORE("collection", collection)
8 STORE("metadataFormat", metadataFormat)
9 STORE("metadata", metadata)
10 RETURN 0
11 RETURN 1
End Function
Function DisplayNFT() Uint64
1 IF ADDRESS_STRING(SIGNER()) == "" THEN GOTO 5
2 IF ASSETVALUE(SCID()) != 1 THEN GOTO 5
3 STORE("owner", ADDRESS_STRING(SIGNER()))
4 RETURN 0
5 RETURN 1
End Function
Function RetrieveNFT() Uint64
1 IF LOAD("owner") != ADDRESS_STRING(SIGNER()) THEN GOTO 5
2 SEND_ASSET_TO_ADDRESS(SIGNER(), 1, SCID())
3 STORE("owner", "")
4 RETURN 0
5 RETURN 1
End Function |
SC Arguments: [Name:SC_ACTION Type:uint64 Value:'1' Name:SC_CODE Type:string Value:'Function InitializePrivate(collection String, metadataFormat String, metadata String) Uint64
1 IF EXISTS("minter") == 1 THEN GOTO 11
2 STORE("minter", SIGNER())
3 STORE("type", "G45-NFT")
4 STORE("owner", "")
5 STORE("timestamp", BLOCK_TIMESTAMP())
6 SEND_ASSET_TO_ADDRESS(SIGNER(), 1, SCID())
7 STORE("collection", collection)
8 STORE("metadataFormat", metadataFormat)
9 STORE("metadata", metadata)
10 RETURN 0
11 RETURN 1
End Function
Function DisplayNFT() Uint64
1 IF ADDRESS_STRING(SIGNER()) == "" THEN GOTO 5
2 IF ASSETVALUE(SCID()) != 1 THEN GOTO 5
3 STORE("owner", ADDRESS_STRING(SIGNER()))
4 RETURN 0
5 RETURN 1
End Function
Function RetrieveNFT() Uint64
1 IF LOAD("owner") != ADDRESS_STRING(SIGNER()) THEN GOTO 5
2 SEND_ASSET_TO_ADDRESS(SIGNER(), 1, SCID())
3 STORE("owner", "")
4 RETURN 0
5 RETURN 1
End Function' Name:collection Type:string Value:'b3abec90704939099b25379230dfcebebf8e3be92d28feddde8f2383c9de4ec0' Name:metadata Type:string Value:'{"attributes":{"Hobo Kingdom":"Garbageville","Hobo Name":"Scrappy the Hobo","Secret Treasure":"Sculpture"},"description":"In Garbageville, there was a hobo named Scrappy who had an unusual talent for predicting the weather. He spent his days wandering the city, sniffing the air and rummaging through trash cans to gauge the upcoming weather patterns. If he smelled a strong scent of moldy bread, he knew it was going to rain. If he caught a whiff of rotting fruit, he predicted a storm was coming. And if he detected the scent of fresh coffee grounds, he knew it would be a sunny day. His weather predictions were so accurate that the locals began to seek him out for advice before planning their day. In no time, Scrappy became the Garbageville Weatherman, and he even landed a job at the local radio station as the official weather forecaster. Everyone in Garbageville relied on him, and he was happy to share his trash-smelling expertise to help people plan their day.","id":9,"image":"ipfs://QmbXwMGM5bWGp2kpF1KnPiZs2f64vKPGtwpnFJ1HNXsNk3/hobo9.jpg","images":{"Sculpture":"ipfs://QmSyqc2TKTZQtqtrz71E3setCXasYbZPszbcQyfrKohd6N/hobosculpt9.jpg"},"name":"Dero Hobo #9"}' Name:metadataFormat Type:string Value:'json'] |