SC CODE: Function InitializePrivate(collection String, metadataFormat String, metadata String) Uint64
1 IF EXISTS("minter") == 1 THEN GOTO 11
2 STORE("minter", SIGNER())
3 STORE("type", "G45-NFT")
4 STORE("owner", "")
5 STORE("timestamp", BLOCK_TIMESTAMP())
6 SEND_ASSET_TO_ADDRESS(SIGNER(), 1, SCID())
7 STORE("collection", collection)
8 STORE("metadataFormat", metadataFormat)
9 STORE("metadata", metadata)
10 RETURN 0
11 RETURN 1
End Function
Function DisplayNFT() Uint64
1 IF ADDRESS_STRING(SIGNER()) == "" THEN GOTO 5
2 IF ASSETVALUE(SCID()) != 1 THEN GOTO 5
3 STORE("owner", ADDRESS_STRING(SIGNER()))
4 RETURN 0
5 RETURN 1
End Function
Function RetrieveNFT() Uint64
1 IF LOAD("owner") != ADDRESS_STRING(SIGNER()) THEN GOTO 5
2 SEND_ASSET_TO_ADDRESS(SIGNER(), 1, SCID())
3 STORE("owner", "")
4 RETURN 0
5 RETURN 1
End Function |
SC Arguments: [Name:SC_ACTION Type:uint64 Value:'1' Name:SC_CODE Type:string Value:'Function InitializePrivate(collection String, metadataFormat String, metadata String) Uint64
1 IF EXISTS("minter") == 1 THEN GOTO 11
2 STORE("minter", SIGNER())
3 STORE("type", "G45-NFT")
4 STORE("owner", "")
5 STORE("timestamp", BLOCK_TIMESTAMP())
6 SEND_ASSET_TO_ADDRESS(SIGNER(), 1, SCID())
7 STORE("collection", collection)
8 STORE("metadataFormat", metadataFormat)
9 STORE("metadata", metadata)
10 RETURN 0
11 RETURN 1
End Function
Function DisplayNFT() Uint64
1 IF ADDRESS_STRING(SIGNER()) == "" THEN GOTO 5
2 IF ASSETVALUE(SCID()) != 1 THEN GOTO 5
3 STORE("owner", ADDRESS_STRING(SIGNER()))
4 RETURN 0
5 RETURN 1
End Function
Function RetrieveNFT() Uint64
1 IF LOAD("owner") != ADDRESS_STRING(SIGNER()) THEN GOTO 5
2 SEND_ASSET_TO_ADDRESS(SIGNER(), 1, SCID())
3 STORE("owner", "")
4 RETURN 0
5 RETURN 1
End Function' Name:collection Type:string Value:'b3abec90704939099b25379230dfcebebf8e3be92d28feddde8f2383c9de4ec0' Name:metadata Type:string Value:'{"attributes":{"Hobo Kingdom":"Junkovia","Hobo Name":"Wasteland Wade"},"description":"Meet Wasteland Wade, the glass collector and smelter of fine recycled windows in the land of Junkovia. Wade roams the wastelands with his trusty cart, searching for any scrap of glass he can find. He then melts down the glass in his makeshift furnace, crafting beautiful new windows for the kingdom. The only downside? The smell of the melting glass can make even the toughest of junkies gag. But that doesn't stop Wade from pursuing his passion for recycling and creating something beautiful out of trash.","id":23,"image":"ipfs://QmbXwMGM5bWGp2kpF1KnPiZs2f64vKPGtwpnFJ1HNXsNk3/hobo23.jpg","name":"Dero Hobo #23"}' Name:metadataFormat Type:string Value:'json'] |