SC CODE: Function InitializePrivate(collection String, metadataFormat String, metadata String) Uint64
1 IF EXISTS("minter") == 1 THEN GOTO 11
2 STORE("minter", SIGNER())
3 STORE("type", "G45-NFT")
4 STORE("owner", "")
5 STORE("timestamp", BLOCK_TIMESTAMP())
6 SEND_ASSET_TO_ADDRESS(SIGNER(), 1, SCID())
7 STORE("collection", collection)
8 STORE("metadataFormat", metadataFormat)
9 STORE("metadata", metadata)
10 RETURN 0
11 RETURN 1
End Function
Function DisplayNFT() Uint64
1 IF ADDRESS_STRING(SIGNER()) == "" THEN GOTO 5
2 IF ASSETVALUE(SCID()) != 1 THEN GOTO 5
3 STORE("owner", ADDRESS_STRING(SIGNER()))
4 RETURN 0
5 RETURN 1
End Function
Function RetrieveNFT() Uint64
1 IF LOAD("owner") != ADDRESS_STRING(SIGNER()) THEN GOTO 5
2 SEND_ASSET_TO_ADDRESS(SIGNER(), 1, SCID())
3 STORE("owner", "")
4 RETURN 0
5 RETURN 1
End Function |
SC Arguments: [Name:SC_ACTION Type:uint64 Value:'1' Name:SC_CODE Type:string Value:'Function InitializePrivate(collection String, metadataFormat String, metadata String) Uint64
1 IF EXISTS("minter") == 1 THEN GOTO 11
2 STORE("minter", SIGNER())
3 STORE("type", "G45-NFT")
4 STORE("owner", "")
5 STORE("timestamp", BLOCK_TIMESTAMP())
6 SEND_ASSET_TO_ADDRESS(SIGNER(), 1, SCID())
7 STORE("collection", collection)
8 STORE("metadataFormat", metadataFormat)
9 STORE("metadata", metadata)
10 RETURN 0
11 RETURN 1
End Function
Function DisplayNFT() Uint64
1 IF ADDRESS_STRING(SIGNER()) == "" THEN GOTO 5
2 IF ASSETVALUE(SCID()) != 1 THEN GOTO 5
3 STORE("owner", ADDRESS_STRING(SIGNER()))
4 RETURN 0
5 RETURN 1
End Function
Function RetrieveNFT() Uint64
1 IF LOAD("owner") != ADDRESS_STRING(SIGNER()) THEN GOTO 5
2 SEND_ASSET_TO_ADDRESS(SIGNER(), 1, SCID())
3 STORE("owner", "")
4 RETURN 0
5 RETURN 1
End Function' Name:collection Type:string Value:'b3abec90704939099b25379230dfcebebf8e3be92d28feddde8f2383c9de4ec0' Name:metadata Type:string Value:'{"attributes":{"Hobo Kingdom":"Garbageville","Hobo Name":"Trash Bandit Theo"},"description":"Theo is a master of turning trash into treasure, and he knows just how to make the stinkiest, funniest creations. His workshop in the heart of Garbageville is a sight to behold, with piles of rusty metal and scraps of plastic strewn about. But don't let the mess fool you, Theo knows exactly what he's doing. He can turn a pile of old junk into a work of art in no time. His favorite creations are his rusty robots, made from old bike parts and discarded electronics. They may not move, but they sure do look cool. And if you're lucky, Theo might even let you take one home as a souvenir. Just be warned, they might have a bit of a funky smell.","id":39,"image":"ipfs://QmbXwMGM5bWGp2kpF1KnPiZs2f64vKPGtwpnFJ1HNXsNk3/hobo39.jpg","name":"Dero Hobo #39"}' Name:metadataFormat Type:string Value:'json'] |